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Reports and replays

A confirmed detection becomes a report: the player, the check, the flags that led to it and the server. With reports.enabled the plugin streams reports to the backend as they happen. Since 0.8.0 there is no hourly batch any more.

While the backend is unreachable, reports wait in a local queue and are sent when it is back.

Each report carries a replay of the last 30 seconds of the player’s movement and hits. Replays are recorded only for players with an open score, so quiet servers record almost nothing.

Open one in game with /berkut replay <report>: you watch from a spectator camera, the player is shown as a marker, and flags appear on the timeline.

Replays are kept for replays.retention-days, at most 14 days.

/berkut review <player> lists the last 50 flags grouped by check, with the report each one belongs to. From there staff can open the replay, dismiss the report, or confirm it.