Checks
Every check scores players on its own. A flag adds to the score, and the score decays over
10 minutes. When it reaches max-score, the detection is confirmed: staff get an alert and, if
reports are on, a report goes to the backend.
| Check | Looks at | Status |
|---|---|---|
movement |
Speed, flight, step height and fall damage against the server’s own physics | stable |
combat |
Reach, hit angle and attack rate | stable |
click-pattern |
Click timing over the last few seconds, to catch autoclickers | beta |
Latency
Section titled “Latency”Checks compare moves against what the server expected after the player’s ping. Players above 300 ms get a wider margin, so lag spikes do not turn into flags.
Profiles per world
Section titled “Profiles per world”Minigame worlds often change physics: higher jumps, knockback, elytra races. Give such worlds their
own profile in profiles.yml:
parkour: worlds: [parkour_*] movement: max-score: 40pvp-arena: worlds: [arena] combat: max-score: 10Settings missing from a profile come from config.yml.
Exemptions
Section titled “Exemptions”Players with berkutwatch.exempt are never checked. Since 0.9.0 you can exempt a single check with
berkutwatch.exempt.<check>, for example builders with berkutwatch.exempt.movement.